RULE OF THE ZOMBIES by Daniel Evans

AMATEUR ADVENTURE DESCRIPTION:

We are proud to present this exclusive and original amateur adventure on the Official Fighting Fantasy™ Gamebook's web site, written by Daniel Evans.

BACKGROUND

In the peaceful country of Agron where fairness ruled the land and the King was good, strife began to enter. For Galadain the Evil, King of Fernstrana was preparing to invade. Luckily the king’s general Daniel thwarted Galadain and killed the Dark Soldier sent from hell by Zeno ruler of Hades. The King with the marriage of his daughter awarded him. Galadain was nowhere to be found, and a price was put on his head.

Little did people know that Galadain had been to Hades to beg Zeno to open the lost portal to the Other World? Giving in to the request, Zeno opens the sealed portal with the black magic of all the evil gods. Coming from the portal were zombies in the millions. Galadain then found another minor portal and appointed a Zombie King as Guardian of the Portal.

The zombies from the Other World were massed and on the next day that the portal was opened they invaded Agron. As the zombies were invading the local prophet made a prophecy… “Galadain has taken these zombies from the portal that was sealed a century ago. But he has found another one, for there are 2 portals to the Other World. By opening this portal he has doomed this world. Yet there is a chance that this world can survive. But that chance is so small, it is like balancing a pint of water on your sword with no container. But if Nicholas the jester can do that, this world may stand a chance. If the main portal is destroyed first the smaller portal will never be sealed and zombies will rule this world. However if the smaller portal is closed first we may stand a chance against the zombies. The small portal is on the hills of Gold. Keep your swords sharp!” he says. But as he said this a swell of zombies swept over him and killed the old man. Witnessing this prophecy you swear to avenge the old man and you think of revenge as you parry the blows of the zombies. You see your elven friend Prismlord and run towards him. “My friend, we must flee and obey the old man.” Prismlord tells you. “OK!” you reply.

Both of you slay at least 50 zombies and finally get out of the country. You head towards the hills where gold was found so few years ago. It was lucky that no gold prospector encountered the portal. Somebody must save Agron and the world. That somebody is you…

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EQUIPMENT AND TRAPPINGS

You will start your adventure with a bare minimum of equipment, but you may find or buy other items during your travels. You are armed with a sword and are dressed in chain mail armour. You have a backpack to hold your Provisions and any other items you may come across. In addition, you may take one bottle of a magical potion, which will aid you on your quest. You may choose to take a bottle of any of the following:

A Potion of SKILL restores SKILL points
A Potion of Strength restores STAMINA points
A Potion of Fortune restores LUCK points and adds 1 to initial LUCK

These potions may be taken at any time during your adventure (except when engaged in a battle). Taking a measure of potion will restore SKILL, STAMINA or LUCK scores to their initial level (and the Potion of Fortune will add 1 point to your initial LUCK score before LUCK is restored). Each bottle of potion contains enough for one measure; i.e. the characteristic may be restored once during an adventure. Make a note on your Adventure Sheet when you have used up your potion. Remember that you may only choose one of the three potions to take with you on your trip, so choose wisely!

AUTHORS NOTES - ALLIES

During this quest you may encounter allies. On the adventure sheet are 2 ally boxes. Fill in the luck scores of each ally you meet that you know the name of. To do this, do what you have done for yourself. Sometimes you may have to test their luck, so remember to take a point off their luck score every time they do. Sometimes if an ally is mentioned just ignore it and follow the other instructions on the reference.

FOOD AND WATER

Every adventuring warrior knows that food is vital as a form of sustenance. You begin this mission with no meals to consume during your arduous journey, but you may find some during the course of the adventure. However, there is one point to remember in using these vital supplies: the text shall instruct you to eat a meal at certain times in your adventure. This means you’ll have to erase one meal automatically without gaining STAMINA! Venturing into any adventure may prove arduous indeed; therefore you need food just to keep your strength up. This then leads to a second possibility: if you have no provisions and the text tells you to eat a meal, you must reduce your STAMINA by 3 points! Any other time you eat a meal, you may restore 4 lost STAMINA points, except during combat or when performing any other similar action.

EQUIPMENT AND POTIONS

You will start your adventure with a bare minimum of equipment, but you may find or buy other items during your travels. You are armed with a mace and are dressed in chain mail armour. You have a backpack to hold your Provisions and any other items you may come across. In addition, you may take one bottle of a magical potion, which will aid you on your quest. You may choose to take a bottle of any of the following:

A Potion of SKILL restores SKILL points
A Potion of Strength restores STAMINA points
A Potion of Fortune restores LUCK points and adds 1 to initial LUCK

These potions may be taken at any time during your adventure (except when engaged in a battle). Taking a measure of potion will restore SKILL, STAMINA or LUCK scores to their initial level (and the Potion of Fortune will add 1 point to your initial LUCK score before LUCK is restored). Each bottle of potion contains enough for one measure; i.e. the characteristic may be restored once during an adventure. Make a note on your Adventure Sheet when you have used up your potion. Remember that you may only choose one of the three potions to take with you on your trip, so choose wisely!

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Fighting Fantasy™ - Wizard Books®.

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