TREASURES OF THE BRINY DEEP
by KIERAN COGHLAN
AMATEUR ADVENTURE DESCRIPTION:
We are proud to present this exclusive and
original amateur adventure on the Official Fighting Fantasy™
Gamebook's web site, written by Kieran Coghlan.
BACKGROUND
The sun shines down on the clear, blue waters
of the Southern Ocean, that vast body of water, which is all
that stands between the great continent of Khul and the edge
of the world. A ship sails peacefully through these waters,
its green sails flapping slightly in the light breeze. The ship
is The Lone Dolphin, home of a crew who have dedicated their
lives for adventure, glory and the eradication of the evils
that infest the high seas. You know all this, for you are the
ship's heroic and beloved captain and you have led your valiant
crew through many an adventure, but none so great as the one
you are just about to embark on.
Your crew had been returning from an adventure
to track down pirates, which had fled to the far off Isles of
Dawn. With the pirates successfully thwarted and their leader
killed, you decided to leave the strange, foreign lands of the
Isles of Dawn with their unpredictable inhabitants and return
to your home city of Kish, a large city-state on the southern
coast of Khul. You are a few days’ sail from the entrance
to the Inland Sea where Kish is situated, when you pass a very
small island, maybe not even a square mile in size, and with
only a few coconut trees upon it…and one man dressed in
rags signaling madly for you to stop and pick him up. Never
one to leave a fellow human being in a plight, you order the
helmsman to land on the island. Once this is done, you and your
first mate, a sturdy fellow by the name of Ali, approach the
ragged man.
Who knows what adventures this encounter might
lead to?
Turn to 1
AUTHORS NOTES
Food and Water
Every adventuring warrior knows that food is
vital as a form of sustenance. You begin this mission with 5
meals to consume during your arduous journey. However, there
is one point to remember in using these vital supplies: the
text shall instruct you to eat a meal at certain times in your
adventure. This means you’ll have to erase one meal automatically
without gaining STAMINA! Venturing into any adventure may prove
arduous indeed; therefore you need food just to keep your strength
up. This then leads to a second possibility: if you have no
provisions and the text tells you to eat a meal, you must reduce
your STAMINA by 3 points! Any other time you eat a meal, you
may restore 4 lost STAMINA points, except during combat or when
performing any other similar action.
You also have a water flask in your possession,
containing enough for three drinks. There will be opportunities
to refill your flask to its maximum capacity. Should your flask
be empty when you are instructed to drink, you must lose 3 STAMINA
points. However, food and water do not apply in this adventure.
Equipment
You will start your adventure with a bare minimum
of equipment, but you may find or buy other items during your
travels. You are armed with a cutlass and are dressed in durable
clothing. You have a backpack to hold your Provisions and any
other items you may come across.
In addition, you may take one bottle of a magical
potion, which will aid you on your quest. You may choose to
take a bottle of any of the following:
A Potion of SKILL restores SKILL points
A Potion of Strength restores STAMINA points
A Potion of Fortune restores LUCK points and adds 1 to initial
LUCK
These potions may be taken at any time during
your adventure (except when engaged in a battle). Taking a measure
of potion will restore SKILL, STAMINA or LUCK scores to their
initial level (and the Potion of Fortune will add 1 point to
your initial LUCK score before LUCK is restored).
Each bottle of potion contains enough for one
measure; i.e. the characteristic may be restored once during
an adventure. Make a note on your Adventure Sheet when you have
used up your potion. Remember that you may only choose one of
the three potions to take with you on your trip, so choose wisely!
Hints on Play
This adventure is dangerous. You might well
fail on your first attempt. Make notes and draw a map as you
explore - this map will prove invaluable when making further
forays in this adventure, and it will enable you to progress
more rapidly to unexplored sections. Remember: when you are
traveling through any environment, it is a good idea to make
a note of where such encounters lie in the adventure ahead,
including useful objects and information to aid you on your
dangerous quest. Be wary about testing your Luck, unless a paragraph
instructs you to do this! When it comes to fights, you should
Test your Luck only to keep yourself alive if an opponent's
blow would otherwise kill you. However, be warned! If you decide
to use Luck in this way, be certain your adversary is worth
it- Luck points are precious!
You start this mission with very few possessions,
but will be given opportunities to collect food, weapons, and
items. However, choose your equipment carefully - although many
are precious or magical, others are red herrings and of no real
value at all. You will soon realize that paragraphs make no
sense if read in numerical order. It is essential that you read
only the paragraphs you are instructed to go to. Reading other
sections lessens the excitement and surprise during play. The
only true way to success in this adventure involves minimal
risk; even if your character scores are low, you should be able
to find magical artifacts and weapons that may increase your
chances of victory in battle.
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This item has been published here with permission
from the author(s) and may not be reproduced without permission.
This is a fan submission and its contents are completely unofficial.
Some characters, places, likenesses and other names may be copyright
Fighting Fantasy™ - Wizard BooksŪ.