TREASURES OF THE BRINY DEEP by KIERAN COGHLAN

AMATEUR ADVENTURE DESCRIPTION:

We are proud to present this exclusive and original amateur adventure on the Official Fighting Fantasy™ Gamebook's web site, written by Kieran Coghlan.

BACKGROUND

The sun shines down on the clear, blue waters of the Southern Ocean, that vast body of water, which is all that stands between the great continent of Khul and the edge of the world. A ship sails peacefully through these waters, its green sails flapping slightly in the light breeze. The ship is The Lone Dolphin, home of a crew who have dedicated their lives for adventure, glory and the eradication of the evils that infest the high seas. You know all this, for you are the ship's heroic and beloved captain and you have led your valiant crew through many an adventure, but none so great as the one you are just about to embark on.

Your crew had been returning from an adventure to track down pirates, which had fled to the far off Isles of Dawn. With the pirates successfully thwarted and their leader killed, you decided to leave the strange, foreign lands of the Isles of Dawn with their unpredictable inhabitants and return to your home city of Kish, a large city-state on the southern coast of Khul. You are a few days’ sail from the entrance to the Inland Sea where Kish is situated, when you pass a very small island, maybe not even a square mile in size, and with only a few coconut trees upon it…and one man dressed in rags signaling madly for you to stop and pick him up. Never one to leave a fellow human being in a plight, you order the helmsman to land on the island. Once this is done, you and your first mate, a sturdy fellow by the name of Ali, approach the ragged man.

Who knows what adventures this encounter might lead to?

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AUTHORS NOTES

Food and Water

Every adventuring warrior knows that food is vital as a form of sustenance. You begin this mission with 5 meals to consume during your arduous journey. However, there is one point to remember in using these vital supplies: the text shall instruct you to eat a meal at certain times in your adventure. This means you’ll have to erase one meal automatically without gaining STAMINA! Venturing into any adventure may prove arduous indeed; therefore you need food just to keep your strength up. This then leads to a second possibility: if you have no provisions and the text tells you to eat a meal, you must reduce your STAMINA by 3 points! Any other time you eat a meal, you may restore 4 lost STAMINA points, except during combat or when performing any other similar action.

You also have a water flask in your possession, containing enough for three drinks. There will be opportunities to refill your flask to its maximum capacity. Should your flask be empty when you are instructed to drink, you must lose 3 STAMINA points. However, food and water do not apply in this adventure.

Equipment

You will start your adventure with a bare minimum of equipment, but you may find or buy other items during your travels. You are armed with a cutlass and are dressed in durable clothing. You have a backpack to hold your Provisions and any other items you may come across.

In addition, you may take one bottle of a magical potion, which will aid you on your quest. You may choose to take a bottle of any of the following:

A Potion of SKILL restores SKILL points
A Potion of Strength restores STAMINA points
A Potion of Fortune restores LUCK points and adds 1 to initial LUCK

These potions may be taken at any time during your adventure (except when engaged in a battle). Taking a measure of potion will restore SKILL, STAMINA or LUCK scores to their initial level (and the Potion of Fortune will add 1 point to your initial LUCK score before LUCK is restored).

Each bottle of potion contains enough for one measure; i.e. the characteristic may be restored once during an adventure. Make a note on your Adventure Sheet when you have used up your potion. Remember that you may only choose one of the three potions to take with you on your trip, so choose wisely!

Hints on Play

This adventure is dangerous. You might well fail on your first attempt. Make notes and draw a map as you explore - this map will prove invaluable when making further forays in this adventure, and it will enable you to progress more rapidly to unexplored sections. Remember: when you are traveling through any environment, it is a good idea to make a note of where such encounters lie in the adventure ahead, including useful objects and information to aid you on your dangerous quest. Be wary about testing your Luck, unless a paragraph instructs you to do this! When it comes to fights, you should Test your Luck only to keep yourself alive if an opponent's blow would otherwise kill you. However, be warned! If you decide to use Luck in this way, be certain your adversary is worth it- Luck points are precious!

You start this mission with very few possessions, but will be given opportunities to collect food, weapons, and items. However, choose your equipment carefully - although many are precious or magical, others are red herrings and of no real value at all. You will soon realize that paragraphs make no sense if read in numerical order. It is essential that you read only the paragraphs you are instructed to go to. Reading other sections lessens the excitement and surprise during play. The only true way to success in this adventure involves minimal risk; even if your character scores are low, you should be able to find magical artifacts and weapons that may increase your chances of victory in battle.

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Fighting Fantasy™ - Wizard BooksŪ.

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