FEATHERS OF THE PHOENIX
by KIERAN COGHLAN
AMATEUR ADVENTURE DESCRIPTION:
We are proud to present this exclusive and
original amateur adventure on the Official Fighting Fantasy™
Gamebook's web site, written by Kieran Coghlan.
BACKGROUND
You press Vincenzo against the wall and punch
him across the face again. He gives a short cry of pain and
falls to the floor, his mouth drooling blood. You hear Vortigen
snickering behind you and you smile as you give Vincenzo a hearty
kick in the ribs.
"If you've come to kill me, then finish the job!",
he gasps. You give him a cold stare and smile at him.
"If Branno wanted you dead, you would
be", you gloat, "but as it happens he doesn't want
to lose such a valuable friend as you just yet. Consider this
your warning", you finish with another hearty kick in the
ribs. Vortigen continues to guffaw at Vincenzo's plight. Branno,
one of Port Blacksand's most powerful and feared crime lords,
had asked the two of you to teach Vincenzo a lesson after Branno
discovered he had been embezzling some of the money made from
burglaries. It strikes you as odd that Branno did not simply
wish him dead, he is not known for his mercy and you and Vortigen
have killed for him many times before. Perhaps he simply did
not want to lose such a competent bookkeeper. Regardless, the
job is done now and Vortigen is eagerly going through Vincenzo's
drawers in the hope of finding, what he calls his "Hard
Work Bonus". Sadly, there only seems to be a few trinkets
of little value, hardly the biggest haul you've ever had.
Disappointedly Vortigen continues his rummage...and
finds something. From the very back of a small cupboard he pulls
out a red feather, glowing faintly in the dim light. On seeing
what Vortigen has uncovered Vincenzo awakens out of his dazed
stupor and gives a start.
"Leave that alone!" he cries.
"Why? What is it?" demands Vortigen. Vincenzo refuses
to answer and gives you a defiant look. However, the fat bookkeeper
has been trying your patience too long and you give him a few
good kicks to get him talking.
"You can't kill me!" he cries as your kicks break
his ribs, "You said so yourself. I'll not talk. You can
only hurt me so much without killing me."
"You'd be surprised what you can live
through", you reply curtly, drawing your knife and glancing
at his ear menacingly. This is more than the cowardly bookkeeper
can bear. He reveals that the feather Vortigen is holding is
that of a Phoenix, a legendary bird with supposed powers of
rebirth. Apparently if four such feathers are collected, it
will reveal the location of the phoenix egg, a treasure much
more valuable than any gold, as anyone with a phoenix as their
pet will gain eternal life.
"I know that one such feather is possessed
by the merchant Sylees in Blacksand itself", Vincewnzo
continues. "I had hoped to acquire all four and get my
hands on that Phoenix Egg, but you have put paid to my aspirations."
The bookkeeper hangs his head dejectedly and you guess that
this is all he knows. With a nod and a cruel smile, you and
Vortigen leave his house to the murky Blacksand street outside.
"It appears that we are about to embark
on quite a quest", says Vortigen with a devilish glint
in his eye. You agree that you should both try to track down
the remaining feathers, but one of you should report to Branno
first to tell him that Vincenzo has been taken care of for it
would not be wise to have an angry Branno on their tails during
this enterprise. Vortigen agrees and says he will take the feather
and discover the whereabouts of this Sylees, while you report
to Branno.
You can then meet at the Red Lantern Tavern
on Gallows Street at eleven o' clock to discuss your next actions.
You concur, and set off towards Branno's headquarters, eager
to begin your hunt for the feathers of the phoenix.
Read on…Turn to 1
AUTHORS NOTES
Equipment and Potions
You will start your adventure with a bare minimum
of equipment, but you may find or buy other items during your
travels. You are armed with a sword and are dressed in chain
mail armour and carry ten gold pieces. You also have a knife,
which you use while making threats to the scumbags that inhabit
Port Blacksand .You have a backpack to hold your Provisions
and any other items you may come across.
In addition, you may take one bottle of a magical
potion, which will aid you on your quest. You may choose to
take a bottle of any of the following:
A Potion of SKILL restores SKILL points
A Potion of Strength restores STAMINA points
A Potion of Fortune restores LUCK points and adds 1 to initial
LUCK
These potions may be taken at any time during
your adventure (except when engaged in a battle). Taking a measure
of potion will restore SKILL, STAMINA or LUCK scores to their
initial level (and the Potion of Fortune will add 1 point to
your initial LUCK score before LUCK is restored).
Each bottle of potion contains enough for one
measure; i.e. the characteristic may be restored once during
an adventure. Make a note on your Adventure Sheet when you have
used up your potion.
Remember that you may only choose one of the
three potions to take with you on your trip, so choose wisely!
Hints on Play
This adventure is dangerous. You might well
fail on your first attempt. Make notes and draw a map as you
explore - this map will prove invaluable when making further
forays in this adventure, and it will enable you to progress
more rapidly to unexplored sections. Remember: when you are
traveling through any environment, it is a good idea to make
a note of where such encounters lie in the adventure ahead,
including useful objects and information to aid you on your
dangerous quest. Be wary about testing your Luck, unless a paragraph
instructs you to do this! When it comes to fights, you should
Test your Luck only to keep yourself alive if an opponent's
blow would otherwise kill you. However, be warned! If you decide
to use Luck in this way, be certain your adversary is worth
it- Luck points are precious!
You start this mission with very few possessions,
but will be given opportunities to collect food, weapons, and
items. However, choose your equipment carefully - although many
are precious or magical, others are red herrings and of no real
value at all. You will soon realize that paragraphs make no
sense if read in numerical order. It is essential that you read
only the paragraphs you are instructed to go to. Reading other
sections lessens the excitement and surprise during play. The
only true way to success in this adventure involves minimal
risk; even if your character scores are low, you should be able
to find magical artifacts and weapons that may increase your
chances of victory in battle.
Play Online: Click
here to play online - Read Rules: Click
here for rules
This item has been published here with permission
from the author(s) and may not be reproduced without permission.
This is a fan submission and its contents are completely unofficial.
Some characters, places, likenesses and other names may be copyright
Fighting Fantasy™ - Wizard Books®.