FIGHTING FANTASY™ : LEGEND OF ZAGOR BOARDGAME

"In Legend of Zagor the electronic fantasy
game, each player assumes the role of one of four Heroes: Ansar
the Barbarian; Stubble the Dwarf; Braxus the Warrior or Sallazar
the Wizard. You, the Heroes, must attempt to defeat the terrible
Undead Warlock Zagor. You must venture though the terror-filled
Dungeons of castle Argent to roach The Crypt of Zagor, where
you will face the Warlock himself. Zagor will speak to you throughout
your adventure. He will issue commands and run combats when
you dare to challenge his forces.'
Author - Parker Bros - Hasbro
Cover Illustrator - ?
Interior Illustrator - Martin Mckenna
Setting - Amarillia
Date - 1993
This Boardgame was released in 1993 after the FF Gamebook of
the same name and the objective was to travel through the Dungeons
beneath Castle Argent to the Crypt of Zagor and there defeat
the evil Undead Warlock. First you must enter the Chambers of
Death, then explore deeper into The Halls of Fear. Both of these
Dungeons have corridors filled with traps and deadly monsters
that attack the unwary. You will also find secret passages and
treasure. In each room you will encounter a monster, guarding
one or more chests, which contain the Golden Talismans and Silver
Daggers, you must collect in order to defeat Zagor.
When you have collected many chest cards and you feel that
your Hero is strong enough, you cross the wooden bridge that
leads to The Pond of Doom. Beyond this lies the Dragoon Cave,
whose guardian, the Flame Dragon must be defeated before entering
The Crypt of Zagor. Only then can you face your final challenge:
defeat Zagor or lose everything. At the start of the game you
had to chose a Hero (Barbarian, Dwarf, Wizard or Warrior) and
then take the following:
Your Hero's figure
Your Hero's Character Sheet
20 Gold coins
1 Stamina token
1 Monster Stamina token
1 Strength token
1 Monster Strength token
One spell card was then dealt to each player and the rest of
the pack returned face down next to the gameboards within reach
of all players. With a Character Sheet a Players Hero would
record his/her Strength, Stamina and equipment. The spaces on
each Character Sheet limited the amount of equipment a Hero
may own. Equipment, Gold, Stamina and Strength are marked on
each Character Sheet with tokens. These Character Sheets are
also used to record the Strength and Stamina of attacking monster.

Each Hero in the game had two main characteristics: Stamina
and Strength. Stamina represents the Hero's ability to sustain
wounds Each Hero starts with the maximums Stamina of 6, which
would be reduced by attacks from monsters and falling into traps.
Healing potions and spells could be found within the game to
restore lost Stamina. Strength represents a Hero's fighting
ability which increases with the addition of weapons or armour.
All players heroes started the game with a Strength of 1. Each
weapon has a particular value so for example a Hero who buys
a Sword (+2) and a Shield (+1) would have a Strength of 4.
Inside the game you received:
Three-level Dungeon The Chambers of Death The Hall of Fear
The Crypt of Zagor, (also 22 pieces) 1 Zagor figure, 1 Merchant
figure, 1 Third level monster - Flame Dragon, 4 Hero figures:
Anvar the Barbarian, Stubble the Dwarf, Braxus the Warrior,
Sallazar the Wizard, 4 Character sheets, Barbarian; Wizard;
Warrior; Dwarf, 9 First level monsters: 2 Goblins 2 Ores 2 Zombies
3 Skeletons, 6 Second level monsters: 1 Troll, 2 Ogres, 2 Chaos
Champions, 1 Hellhorn, 2 Bridges, The Portal of Doom, Skull
Hall, 34 Gold coins, 46 Corridor tiles, 16 Room tiles, 55 Spell
cards, 24 Treasure chest cards, 10-sided die, 85 Equipment tiles,
4 Stamina tokens, 4 Strength tokens, 4 Monster Strength tokens,
4 Monster Stamina tokens, 4 Hireling tokens, 4 Sword tokens,
4 Chainmail tokens, 4 Shield tokens, 4 Helmet tokens, 4 Axe
tokens, 4 Magic ring tokens, 4 Elven boots tokens, 12 Healing
potions tokens, 10 Torch tokens, 11 Magic arrow tokens, 4 Mule
Tokens.
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