FIGHTING FANTASY™ : CLASH OF THE PRINCES
"The
perilous Trial of Kingship awaits you! In the golden city of
Gundobad, you are twin princes - one a Warrior-Prince and one
a Warlock-Prince - each with your own particular skills and
strengths. It is time for one of you to succeed to the throne,
and you must face the Trial of Kingship. But only one of you
can win through. Which brother will it be? Each book can be
played solo!"
Author
- Andrew Chapman
Map Illustrator - n/a
Cover Illustrator - John Blanche
Interior Illustrator - John Blanche
Setting - Unknown Continent
Date - 1986
The Clash of the Princes was
an original Fighting Fantasy™ series that was released
in a boxed, two book slipcase set and available in bookstores
for a very short time. The series was a further development
of the Fighting Fantasy™ Gamebook system and was presented
in two connected storylines about a warrior and a wizard seeking
to reach a conclusion before the other. The books were the first
Fighting Fantasy™ gamebooks that allowed two people to
play a Gamebook together, with each player having their own
gamebook; the Warlock's Way or the Warrior's Way at the same
time. The books included events that were unique to each book,
as well as allowing the two players to accompany each other
at various times when they would be on the same page in their
books. At other times on two totally different adventures. Paragraphs
were presented in each book that linked the books and called
for the participants to share information or wait for the other
reader to catch up.
Illustrated by the immensly talented
John Blanche and written by Andrew Chapman and Martin Allen
the series was originally published in 1986 in a slipcase with
the same artwork on the box. The Warlock's Way cover depicts
the character 'Lothar' casting a spell on three gruesome old
crones (one has an eye on the palm of her hand, one has a large
single claw, and one has a single fang in her gaping mouth),
in a decaying forest under a sky which is an orangey-rust color.
The Warrior's Way cover depicts Lothar fighting an emerging
Skeleton spirit from the grave. The books use the standard FF
series game system of SKILL, STAMINA and LUCK and work in tandem
together using columns for STATUS and ACTION. These allow two
players to keep track of each others positions within the Gamebooks
and allow them to discus their next course of action when together,
as well as keeping track of them when they are apart.
In the Warlock book, Lothar has
a bunch of Battle Spells, each of which cost him a certain number
of Magic Points. These spells are: Weaken, Clumsy, Death Blast,
Zap, Sleep, Befuddle, Nimble, Strength, Empower, Aura of Invincibility,
Shade, and Restore. They sadly do not use the FF Sorcery three
letter idea.
"YOU are Clovis, Warrior-Prince
of the golden city of Gundobad. Your partner plays your twin
brother and rival, Lothar, the Warlock-Prince. The time has
come for one of you to succeed to the throne of Gundobad, and
you must both face the Trial of Kingship. But beware! The Trial
of Kingship is not for the faint-hearted! Many dangers, traps
and vile monsters lie in wait for the unwary, but with your
skill and your strong sword-arm, you may win through.
Two dice, a pencil, an eraser
- and a friend! - are all you need to embark on this perilous
and thrilling adventure. YOU decide - sometimes alone, sometimes
with your partner - which dangers to risk and which enemies
to fight."
"YOU are Lothar, Warlock-Prince of the
golden city of Gundobad. Your partner plays your twin brother
and rival, Clovis, the Warrior-Prince. The time has come for
you to one of you to succeed to the throne of Gundobad, and
you must both face the Trial of Kingship.
But beware! The Trial of Kingship
is not for the faint-hearted! Many dangers, traps and vile monsters
lie in wait for the unwary, but with your sword and your spells,
you may win through.
Two dice, a pencil, an eraser
- and a friend! - are all you need to embark on this perilous
and thrilling adventure. YOU decide - sometimes alone, sometimes
with your partner - which dangers to risk and which enemies
to fight."
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