FIGHTING FANTASY™ AFF: BLACKSAND
Sprawling
like the corpse of some giant creature, Port Blacksand is a
festering den of pirates and brigands. Unforeseen dangers lurk
around every street corner and in every dark alleyway. Devious
plots and crimes are hatched in every tavern. Thieves and assassins
slip through the shadows. Ancient mysteries lurk in the cellars
and sewers. But the infamous City of Thieves is also home to
excitement and adventure beyond compare!
Now Advanced Fighting Fantasy™ allow YOU to enter the
City of Thieves. As the game's director, you can guide your
heroic friends through dozens of nerve-shattering adventures.
Alternatively, as a courageous Hero you can seek your fortune
in the City's labyrinth of thief-infested back-streets."
Author - Marc Gascoigne/Pete Tamlyn
Map Illustrator - Leo Hartas & Steve Luxton
Cover Illustrator - John Sibbick
Interior Illustrator - various
Setting - Allansia
Date - 1990
This Fighting Fantasy™ volume was the second in the Advanced
Fighting Fantasy™ (or AFF) series building upon the foundations
laid in the volume Dungeonner.
The second book deals primarily with those wishing to perform
city-based Fighting Fantasy™ adventures and includes lots
more Special Skills, spells and the 'priest' career class as
an alternative to the standard warrior and wizard. The Priest
is detailed along with a look at some of the major faiths of
Titan to work with.
Along with a look at a good range of new abilities and spells
we are provided with a small adventure, that concerns a murder
mystery in Port Blacksand that leads to an climatic ending that
has ramifications for the players in the last book in the series
Allansia.
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