FIGHTING FANTASY™ AFF: ALLANSIA
"The
world of Titan is an extremely dangerous place. Mankind and
its allies huddle in fortified settlements, for beyond the castle
walls the wild lands stretch across three continents. Out in
the wastelands, Orc tribes war with each other for dominance.
Savage monsters roam at will in search of food. Evil sorcerers
ready their inhuman armies for battle. No one, surely, would
venture out into such inhospitable places - unless the rewards
were so great a hero couldn't possibly refuse!
Allansia is the third volume in the Advanced Fighting Fantasy
series, and within its pages you will find rules for designing
and running adventures in the savage lands of Titan. In Dungeoneer
you ventured into the deadly underground realms in search of
treasure. In Blacksand! you dared enter the crime-ridden cities
and towns. Now it is time for YOU to explore the wilderness,
in search of the greatest rewards of all!"
Author - Marc Gascoigne/Pete Tamlyn
Map Illustrator - Leo Hartas
Cover Illustrator - John Sibbick
Interior Illustrator - various
Setting - Allansia
Date - 1994
This Fighting Fantasy volume was the third and final book in
the Advanced Fighting Fantasy (or AFF) series, which after the
previous two volumes turned its attention to the wilderness
of the continent of Allansia. Although smaller than Dungeoneer,
and Blacksand with 320 pages the book introduced many new rules,
including new skills, spells, detailed information on playing
as one of six speaking races native to Allansia and exciting
rules governing mass battles based around the Dwarven realm
of Warpstone.
The volume also includes lots of new information of the various
terrains of Allansia with encounter tables and the continuation
of the adventure presented across all of the AFF series entitled
“A Darkness Over Kaad.”
<Back>