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A: AMRIKAAN SPIRIT by Darkchaoraiser
1. SKILL: 5-7
2. STAMINA: 3-6
2. ATTACKS: 4
3. HABITAT: Mines
4. NUMBER ENCOUNTERED: 1
5. TYPE: Spirit
6. REACTION: Hostile
7. WITS: Average
8. SIZE: Medium
9. DAMAGE: See below
10. TREASURE: N/A
11. APPEARANCES: N/A
12. SPECIAL SKILLS: See below
13. DESCRIPTION:
The Amrikaan Spirit is always in the search for Jewels. Each kind of Jewel secretes the energy that gives the Amrikaan it's power.
Emerald: Natural - Amrikaan can manipulate and create deadly poison and plants.
Sapphire: Amrikaan can manipulate and create water.
Diamond: Amrikaan can control anything with telekinetic power.
Amethyst: Amrikaan is attracted to these the most.
These allow it to become incredibly fast and able to control the wind.
If any of these are 1 mile away at the minimum from the Amrikaan, it's energy is depleted to the least (Skill: 5 --- Stamina: 3). The Amrikaans defenses are to split into particles and allow attacks to pass through it, if you roll a 3 your attack hits. It can also divide into clones, sharing out the power. This happens on the roll of a 5, you must defeat an extra 3.
Amrikaans are deranged spirits. Not only do they need jewels, they desire them. The shine from them entices and hypnotizes the spirits, once they know you are there they will do anything to protect the gem. In 1654, a clan of miners were chased from their mine by a Jewel-Hungry Amrikaan. 60 were killed, the survivors were mental, shoked and emotion-less.
We hope the Out of the Pit will become an enjoyable read and you are welcome to voluntarily contribute, advise or correct entry continuity, spelling, grammar or link errors if any are discovered. A big thank you to the Fighting Fantasy's community for their many new monsters. Please send us yours or add them to the OOTP area within the FF Forum when it goes live again soon. All monsters are published here with permission from the author(s) and may not be reproduced without permission. All text downloaded from this web site remain the moral and intellectual property of the individual artists/writers concerned, and are to be used for private, non-commercial purposes only. This is a fan submission area and its contents are completely unofficial. Some creatures, monsters, characters, places, and other names may be copyright Fighting Fantasy.
Special Thanks
I will provide thanks to all contributors here who help develop the resources needed to expand and maintain the Out of the Pit. Thanks, too, will go to all those who e-mail me with their suggestions, corrections, ideas and just general support.
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