Have you recently read the Fighting Fantasy Gamebook? This area of the website has been set aside as a way for fans to comment on the Gamebook and let each other know what they think of the plot, twists, encounters, traps, paths, puzzles, rules and monsters? Let us and other fans known by emailing us with your review at mail@fightingfantasy.com. Preferably we would like to see you write a minimum of two or three paragraphs or more than 200 words with an honest opinion on what you liked, didn't like or would have liked to have seen done differently, Please also add a rating; this is traditionally given using a scale from one to ten. You can read other fans opinions below, some of which were originally sent to us and hosted on the original AFF website and Fighting Fantasy Gamebooks.com
- Laurence Sinclair (Originally sent & posted on Advancedfightingfantasy.com)

As with many other people, this was the first FF Gamebook that I read. The fact that I read it ten years after it was first released did nothing to lessen my enjoyment of it. Even now, almost ten years later, I can still look back at it and find it fresh and exciting.
The plot of the book isn't the most original in the world; an evil wizard lives in the mountain and you, as a guy with a sword, must go and kill him because... well, you're never really told, to be honest. Its presentation, though, is something else. Some of the most original characters and settings I've seen anywhere pop up in the strangest of places, and at times you have to remind yourself that you're still inside a mountain. This element of mystery is one of the books greatest strengths. The minor friends and enemies that you meet along the way never have their stories explained, you must merely accept the fact that they are there, and they are weird!
The book is none too difficult (my mother completed it on her second go), but the fact that there are so many odd people and places scattered around the dungeon will have you coming back for more, just to see what else the writers have cooked up.
Were it to have a greater storyline, a coherent theme running through it, this Gamebook may well have been perfect. But if it had, it just wouldn't have been The Warlock of Firetop Mountain. Minor flaws aside (why are all the monsters CAPITALISED?), it's a book that's impossible to hate.
Rating: 9 out of 10
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